This is going to be a rather unorganized post with a lot of stuff in it.
First this, a very nice guide explaining the d-scan tool. I pretty much had the stuff under the belt, but still very nice stuff for someone very very new. These days I pretty much use the d-scan tool like he suggests. I immediately scan at 5° on every asteroid belt or POCO. Saves a lot of time.
Then something I didn’t know, you can use combat probes to scan player ships as well. That is pretty cool. And nice to get a warp in on someone. I definately need to try this.
The ship thing
I’ve decided to put the stealth bomber training on hold for a bit. The Electronics Upgrades V skills takes 9 days to train, and in those 9 days I can train a lot of other cool stuff to help out on my aspiring pirate ventures. So stealth training will have to wait a couple of days.
So far, I’ve taken an interest in a couple of ships. These are:
– Firetail (faction frigate)
Is relative cheap, fast, and has nice DPS. It looks very piratey, and basically just screams “Yaarrrr”. It has bonuses for small projectile turrets, something I need to work on if I choose this ship. And obviously the Minmatar frigate skill.
– Comet (faction frigate)
I’m already well underway with various Gallente skills, so this puppy would be the obvious choice. However, it’s also a drone-boat I believe, and I’m not keen on drones when it comes to hit and run tactics, mostly because when ever I have used drones in the past, I always forget to dock them after use. Silly drones …
Besides all that it’s pretty similar to the Firetail in armor and shield stats. The good thing is the bonus to small hybrid turrets. Typical Gallente stuff here. It doesn’t looks very pirate-like, more like a police ship to me oO.
– Talwar (Minmatar standard destroyer)
Ever since I tried the Kestrel, I have this fascination for rockets and missiles. Maybe it’s the sound, I really don’t know. Here we have another Minmatar design that just screams rogue bastardos incoming.
It is a range boat, and this could potentially work for me. I like this ‘ ‘dropping in on a target ‘ ‘ from 20 km and scrambling it. With this ship one could start the DPS from that 20 km range. I haven’t checked the prices on it, need to do this later.
I’ve been interupted on a kill three times now. As I’m about to engage on the target someone else warps in right next to me. Usually flying something a lot bigger than me.
For now I’m obsessed with the ability to get out as fast as possible, but maybe when my skills and SP increase I no longer have to do this, and will be able to defend my claimed targets / territory. But that means trading in speed for tank, as you become more combat oriented. To me, as a pirate, should be something to avoid all together.
The typical historical pirate wasn’t combat oriented at all.
They were often isolated on the seas for longer periodes of time. Engaging in combat had the potential of getting hurt or worse, getting dead. Being wounded on an isolated ship during those days really wasn’t an option. The local medic just wasn’t around the corner you know? And getting dead didn’t buy you anything as a pirate.
So what did you do as a good pirate? You looked for targets that didn’t fight back, or that fought back as little as possible.
” Pirates used flags to frighten passing ships into surrendering without a fight. “
Well, it certainly leaves a lot to the imagination.
The ethics of being a pirate
Should a player dwell on this? Should you concern yourself with the simply fact that you are in reality ruining someone’s day?