One of the important things being a pirate stealing and salvaging other peoples loot is the fact that you have to look good doing your evil deeds.
And by looking good I mean fly a piraty looking ship. Right now I’m flying an Imicus, mainly because it has decent cargo space. But lets be honest, it does not look and scream PIRATE at all.
Sure you can say that it doesn’t matter a single bit, as long as you get your hands on precious loot. You could fly a banana as long as you got the goods right?
So what are the things you have to consider being a ninja-wreck-stealing monkey? Well, there are three paths to consider.
1. You avoid risk and engagements as much as possible, which means:
– Your ships has to be fast
– It has to have decent cargo space
– It doesn’t have to be the cheapest ship on the block, because you are not trying to get shot at and are not looking for a fight. HTFU and GTFO is your mantra.
2. You don’t care about the risk and possible engagements, which means:
– Your ship still has to be fast, in order to be able to speedtank big hitters (battlecruisers, battleships etc …)
– Having decent cargospace is a plus
– It has to be cheap and expendable
3. You love the risk and are hoping for engagements, which means:
– It has to be superfast, because you will be speedtanking a lot
– Forget about cargospace. You need to worry about other things
– Forget about cheap, you need to invest in the pewpew to make a dent.
So lets go over some ships.
The Imicus, what I have been flying until now.
A nice little T1 ship, not build for combat. 330 m/s default velocity, not the fastest ship around. 400 m2 cargospace, which is nice. 3(1)-4-3 fittings and 270 cap.
This ship falls in category 1. Not for combat, not for engaging. Fly around your victims, and pull of a ninja when they don’t expect it. Not to mention an Imicus does not look and feels threatening to anyone. You have a certain element of surprise and misinformation on your victims.
The Tristan, a combat T1 drone frigate.
I’ve been thinking about making a cheapish combat ship when people engage me. With 325 m/s default velocity it is a standard ship. Not to fast not to slow. 140 m2 cargospace is a little small, but that’s the trade-off I guess. 3(2)-3-3 fittings and 350 cap. And a nice dronebay to help out on DPS.
One of the things I’m considering is making a neut Tristan, with drones as my DPS platform. Fitting an afterburner and propulsion modifiers will help me speedtank when it’s necessary. I’m not sure if the Tristan with my current skills can perform well, and tbh I’m a newb when it comes to cap warfare. But it’s a thing I’m going to try. I’ve got 92 Tristans sitting somewhere, so I might as well loose a dozen or so.
The only thing that worries me is the drones from victims. Every battlecruiser and battleship has a dronebay the size of Disneyland, and with only drones myself as DPS, I could get swarmed real fast.
The Tristan falls in category 2 or 3. Depending on your skillpoints, I think the Tristan could work for actively trying to get engaged. Time will tell.
The Maulus, a Gallente T1 frigate.
I know it’s weird to see this ship here in the list, but I have to admit, I somehow love the design. It looks slick and somewhat alien to me. Maybe I’m just dumb …
Anyway, it has a default 375 m/s velocity, which is wicked. Not the fastest, but ranking a decent spot in the speed department. A 2-4-3 fitting means pretty standard slots. It only has 275 cap, 275 m2 cargo and a small dronebay.
This sucker is tricky. Definately not meant for one on one combat, and it leaves little open for combat fittings. Speedtanking and holding point is possible I think, but when a single drone comes at you you’re pretty much screwed. The 2 turrets are there for decoration perhaps?
I’m not sure how to make / build this ship. Or what I can do with it. I like the look, and I definately need to think a little out of the box here.
The Federation Navy Comet, a faction T1 frigate.
With 375 m/s default velocity, this puppy is faster than I thought. A 3(2)-3-4 fitting layout is a standard thing. 145 m2 cargo is smallish, and the 400 cap and a standard dronebay are nice. It also only has a signature radius of 42m, which is very cool. It has a bonus for small turrets tracking and damage, so this sucker, combined with drones and drones 5 skill, could be a candidate for pewpew’ing victims.
There is also the option of packing ewar-drones, or cap warfare drones, whatever you want to call them. Definately need to read up on that.
Downside is the considerable ISK cost. It’s not just a cheap frigate.
The Republic Fleet Firetail, another faction T1 frigate.
Right of the bat, I absolutely love the look. If anything screams pirate, this ship is the winner. Also, a whooping 410 m/s default velocity. Pheewie, that is fast. Fit an afterburner or MWD and you will be circling victims all day long.
135 m2 cargo is to be expected, 3-4-3 fittings mean pretty default fits. 280 cap is a bit on the low end. That sucks.
Also, not a cheap little frigate. But capable of speedtanking and fending of drones with decent pewpew.
The Enyo, a T2 assault frigate.
I love this ship. It scares me, and therefor it will scare victims. Built for combat, built for shooting big stuff. It’s not the fastest with 288 m/s, but it makes up for that with a 4-3-4 fitting layout and a 343 cap. A bonus is the tiny dronebay.
It has excellent armor and shield resists, combined with the cap, make for a very tanky ship, capable of dishing out a crap load of damage.
Expensive, but a contender for my pewpew ship of choice.
The fact that you can be cap stable with so many slots running is a winner, because often you will be shooting at a big(ger) target for a long time. Also, very small sig radius.
Then some more ships I have no clue about but look cool.
The Dragoon, an Amarr T1 destroyer.
Bonused for drones and energy neutralizer range. A 6-2-4 layout coupled with a 600 capacitator. A default 240 m/s velocity, which is kind of lowish. A big dronebay to keep the drones coming. Also a sig radius of 66m.
This is a tricky ship. Good drones stuff, good neuting stuff. But slow, and being a destroyer, a little bit light on the resists.
Fitting this with neuts seems like a good idea, but I’m not sure if taking on a battlecruiser or battleship with this is a good idea. But it is out of the box perhaps? Anyone that can shed insight would be appreciated.
The Sentinel, an Amarr T2 Electronic Attack Frigate.
This puppy is all about cap warfare. Very nice bonuses:
Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 7.5% bonus to effectiveness of tracking disruptors per level
Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level
Look at that.
If anything, this ship is exactly what you need if you just want to annoy the living shit out of a lone missioneer. And gain some profit in the proces.
But I am willing to bet most will never engage you when they see a Sentinel in their overview. It has 324 m/s velocity. No super but not bad either. A 165 m2 cargobay, which is smallish. A 3 (2)-4-3 fitting layout and 415 capacitator. Also a sig radius of 53 m. Not bad. Tank is rather crap, but that’s where the speedtanking is for. Also a nice big drone bay.
So, not really a combat heavy vessel, but definately options here. Again, how to combat the gazillion of drones people tend to carry with them in their BC or BS is another question.